So what's CodePen 2.0? Why is it better? Chris Coyier tells you all about it.
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Can we build one editor that can just do everything? And then we can shut down these other editors and make kind of make everybody happy. It's the same old school CodePen. Three boxes, you use the three boxes, if that's all you care about, rock and roll, you got it. You want to add files to it? Okay, you can add files to it. You want to add different ways of processing? You want Svelte? You want other things like that? We can add those in there, too. Like, what if we could do it all? So, we you know, went back to the drawing board and was like, can we build a system that can support the the the fact that we know everything's going to change, that there's processors that are coming out that we haven't even heard of yet, and we want to architect this thing to support those. So, we built it, and that's what CodePen 2.0 is. It is in public beta now. We finished it. It took forever. Took a long time to think about and architect a system that worked for this, and do it in a way that's backwards compatible with everything we've ever done, uh and supports the future as
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