Learn how to render elements into your scenes in Three.js

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The renderer draws the scene to the screen. This creates a WebGL renderer, the thing that actually draws pixels. Anti-alias true smooths out jagged edges on geometry, and render set size sets the canvas to fill the full browser window, and then the renderer creates a canvas element internally, and adds that canvas to the page so that you can actually see it. And finally, last line renders the scene from the camera's point of view and draws it to the canvas. Now we can see stuff.

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