Learn a bit about camera position in Three.js

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In this video, we're going to learn about cameras in 3.js. The perspective camera takes four arguments. The field of view in degrees, lower is zoomed in and higher is the fish eye. The aspect ratio, the near clipping plane, meaning objects closer than this are invisible. The far clipping plane, meaning objects further than this are invisible. And finally, camera position, which takes X, Y, and Z coordinates. But we can't see anything. I need to render still.

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